FALLOUT NEW VEGAS

FNV was not only my introduction to the Fallout games, but also CRPG storytelling. Though I had played Morrowind before, FNV really opened my eyes to the storytelling potential of CRPGs, and, hell, video games at large.

The thing about FNV's story is that it only works as a video game, because what makes this story compelling isn't really the characters, world, or even the politcal intrique (not on it's own, at least), it's the choices you make as the player. If you were to translate any playthrough into a novel or film, it'd be a dreadfully uninteresting film, not because the writers are at all incompetent, it's written to be a CRPG, and that will always be, imo, a better "video game story" than a lot of the presitige games that practically play themselves.

Side note: What's funny is that Fallout 3 (which is to be fair also a very good game) has a story that's much better on paper, but worse in practice, the third mainline installment's narrative feeling as though it's a great sci-fi film's soul trapped in the unfit vessel of an action-RPG

anyway, there's a "scrapbook" to the right there

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