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Today i had an existential freakout about whether i only became nonbinary out of self loathing to escape who i was. then i had a whole philosophical debate about whether whether i don't want to be a cis man bc of gender dysphoria, or just bc I didn't enjoy being a man, and if it was the latter, if it was appropriation of identity to be nonbinary simply bc i didn't want to be a man anymore bc it was unpleasant. I still feel like I feel gender dysphoria a lot, but i also can't discount the fact that being seen as a man was just not fun for me and felt very limiting for me personally. I sort of came to the conclusion that, even if I only transitioned to escape manhood, that's, i hope at least, still probably fine bc it did end up making me much less unhappy with myself than i was prior, but there's still a part of me that wonders if others would consider that a douchey reason to be trans, even if a fair bit gender dysphoria is also mixed in with that

Bare in mind, at the same time I'm pondering the ethics of my identity and why i came to it, the fascist president of America is waging a criminal war with Iran, right-wing grifter Erica Kirk continues to milk her shitstain dead husband's false legacy to fatten her wallet even more, RFK's brain continues to be eaten by worms as he spouts ableist and anti-science dribble even he clearly knows is a load of bullshit, and Pete Hegseth is probably covering up more war crimes cuz that's seemingly is entire job, he's not really doing a good job of it since his senile boss (aforementioned) is literally saying he wants to bomb civilian territory.... So yeah i really need to be worried about the ethics of my reasoning for being trans. It's not like the bar is in the pit of hell, or anything.

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Technically did this drawing for Chronicles of Sanguia: Sorrowfell (Ekko exists in that universe as one of the seven sanguine saints, Ekkolocria) but i really, really liked this drawing of Ekko so i wanted to post it here. The big wings, their makeup, the pose, their potbelly, their gentle demeanor - it all makes me just happy to look at. i wanna hug this drawing of Ekko, they look like they'd offer their IRL counterpart comfort and understanding, which i need right now...

*Ahem* anyway yeah it's a good drawing, i also really like the lineart of this one. I mean, it's all lineart, just a line drawing over a red background. The composition is also good. I have more, of the other sanguine saints (Kastrado, Somni, Marsa, Gorka, Sca'yal and yours truely!), and the six races of Sanguia! (Humans, Moon Elves, Blood Elves, Wilde, Plagueites, and ofc Echolocrians, respectively!)

A bit of a lore dump:

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So, an update on how Sorrowfell (that game im working on) is going: there's enchanting now! Basically you can bind spells to weapons, depending on how high you're Enchant skill is. Instead of jewelry (like in Morrowind, the game that inspired Sorrowfell's game design) there's magic wands, which don't do any damage as weapons, but you can just use as a focus for a spell you bind to them. Enchanted weapons don't have charge to keep track off, and you don't need a soul gem or anything to enchant, but enchanted weapons break faster bc casting the spell also damages the weapon a little, and failing the skill check to enchant a weapon damages it, and failing to enchant a scroll destroys it. Also, unlike in Morrowind, scrolls aren't single-use, they teach you spells, meaning spellingmaking via the enchant system is now possible, if your skill is high enough. Spellingmaking from NPCs is still possible, but if you use Enchant, you'll save a fair bit of gold

BTW, if anyone is interested in playtesting this game (not professionally or obligatorily, only if you want to try the game way early) let me know via the "contact/chat" tab on the main page. I don't want to release a public demo yet, it isn't even polished enough for that, but if you're interested on a whim i could email you a build, and if you'd like to and get the chance, I'd then love to know if there were any bugs or issues you ran across or if there's anything you think needs to be in the game that isn't yet. Not nessessary, just letting anyone who wants to try it out know I'd totally accept playtester, even if (or even especially if) youre just kind of interesting in playinf it early

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I feel like the real problem with "cozy games" is that, while sometimes it's a perfectly valid "vibe descriptor" it's sometimes used as a wokewashed way of saying "girl games", which is still at the end of the day gendering certain aesthetics and gatekeeping games with darker or more "hardcore" gaming aesthetic from everyone who isn't a cishet man, which sucks bc everyone should be allowed to like what ever games they personally like, regardless of their gender or sexuality. Honestly i feel like if there's any game that pretty much anyone could enjoy, it's the original Doom. It's simple and fun, easy to pick up instantly, has a wide range of difficulty modes for all skill levels, and has a good mix of aesthetics that range from cartoonishly silly to stylishly cool to darkly melencholic, while keeping a pretty fun ton throughout the different chapters. Like, Doom, in theory, is the game for everyone to enjoy, but gamegater types wanna gatekeep it bc they think Doom's aesthetics are for "real men" bc they conflate Stuff That Is Cool with Stuff That Is Made For Them Only, which is like... so lame, dude. Everybody should try OG Doom, it's just good and it was ofc (even at the time) made for a wide audience while still having a clear focused vision from the devs, and it works

Anyway, i use Doom as an example bc it's a very classic game with a very classic PC gaming aesthetic, and I feel like misusing the term "cozy games" as a polite way to say "games for women and smol bean queers" is doing both a disservice to ppl who don't conform to gender roles (particularly queer ppl and women, although by extension non-conformist straight cis men who just like cute cozy farming and life sims, who to be clear are also completely valid in liking what they like!) but also just doing games like Doom or Half-Life or System Shock or whatever a disservice by boiling all their aesthetics down to a pile of gender stereotypes instead of appreciating these games on their own terms and aacknowledging their influences. Doom is influenced by metal aesthetics. Half-Life is a love letter to sci-fi B movies from the 1970s. System Shock 2 is a whole creative myasma of unapologetic scfi inspiration that also tell it's own story about authoritarianism and the balance between the individual and the collective. These games are doing stuff that's cool and inspired well-executed, that are distinct aesthetics, and when you strip away the vague idea of "target demographic" (smth that the ppl actually making these things rarely think about, they're just making something they want to make and think would be cool) it's just like... good ass art direction. Stardew Valley also has superb art direction. So does Cruelty Squad. And Ultrakill, and gorey boomer shooter made by a bisexual man who's fandom is seemingly mostly trans women. And the dev of Cruelty Squad's other game, Psycho Patrol R, features a overly macho protagonist who's doing a comedically bad job of disguising his very obviously gay crush on his boss as admiration, his performative hypermasculinity heavily implied to be a product of his internalized homophobia, and the game hammers this home in a hilariously unsubtle way. look at that my ramblings have come full circle :3

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I feel like a common thing that's sort of hard to communicate on the social web (and to even a lot of ppl in general) is that you can dislike a person, think what they do is kinda shit, but still not condone them being genuinely wronged

Like, i was thinking about this time a video essayist named Jessie Gender was banned from Bluesky for saying "I wish ill upon JK Rowlin". Now, i think Jessie is extremely insufferable and completely up her own ass, and has (imo) some god awful "Twitter Shitlib" political takes, but I was extremely horrified by a trans woman getting banned for having ill will towards a literal neo-fascist transphobe that it didn't matter if it was a trans woman i didn't like as a person or creator, bc banning her for saying that was just wrong on principle

I don't say this to act like im morally superior to anyone, I'm sure I've felt the opposite at some point about someone, especially if i was in a rotten mood, but if so i was caught up in my emotions, and i think that's where a lot of evil in this world comes from: Putting our feelings and emotions over empathy, morality, or pragmaticism

I'm also not saying you or I should nessessarily strive to be perfect. If humans were perfectly rational creatures, there would be no war, no corruption, no suffering, bc ofc we'd help each other, that is the pragmatic thing to do, causing harm to or abandoning other humans impedes on our survival and achieves nothing worthwhile. But we aren't rational creatures, we're very rash, emotional creatures, and while that causes all the evil in the world, it's also why we make art or tell stories or do anything recreational at all. But we could all strive to be kinder, even to ppl who we generally find kind of unpleasant or don't personally like when they're in need

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Top 10 Gibberish Words:

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Been polishing Sorrowfell a bit. It has a day/night cycle now. I also did a enemy model I'd been putting off, so that's good. Still need to fix some outdated resource refs...

this definitely better captures the atmosphere of the original dream

Also, none of these screenshots are edited, in case this wasn't obvious, not even the first one, it's just a very cool shot lol. The stylized look of some of these shots is just color grading and cranking up the contrast, which creates "retro psychedelic album cover" effect in certain lighting situations, though it also has a lot of points where it looks comparatively more normal for a lowpoly game. I think when I had the dream that inspired this world, my subconcious mind was channeling that one King Gizzard album Nonagon Infinity

Also, yes, I got rid of the dithering shader. It was just causing problems and I think this game looks better without it

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Ok... Here it is, here's what I've been working on for the past, like, two weeks:

I'm doing it. I'm making that mini-morrowind take of Sanguia that I've wanted to for so long. I was so afraid to start it but tbh this past two weeks, while admittedly very exhausting, have been quite fun

So... a bit of an update, just letting you know how its been going! I did take a break for a day bc i was getting burnt out, which was good, bc that much needed mental rest allowed me to declog my brain, and that helped me get freah eyes on my work, and helped me work more efficiently (taking breaks is good! it makes you get more done more quickly, allow yourself a day-long break once in awhile if you're a similarly obsessive artist and/or gamedev)

Anyway, since i uploaded this trailer, I've: